Cash Clicker will not be using PenguinMod; instead, we plan on switching over to Godot.
This decision was made around a year ago. We encountered a few issues with PM with extensions and FPS rate, so me and @gegdier decided it would be best if we switched to a different game engine.
To learn Godot, Geg has been working hard on his own project GoobQuest, though---stay tuned for the new hit janky-speedrunning-platformer game involving this guy!
